![]() ![]() That was the early start, but the intention for the game was about space traveling. That's the easiest way for someone to start interacting with rockets, or with fireworks turned into rockets. Nestor Gomez: Well, that was his passion. So, Kerbal Space Program initially took shape as almost a model rocket simulator? But that was part of the original creation. Since the very early times, after the hard stuff was figured out, the Kerbals were added to the mix. He used to strap some tinfoil figures to the rockets and send them away, so it's very clear that that was the intention since the beginning. Nestor Gomez: Felipe Falanghe, the creator of Kerbal Space Program, as a boy used to play with rockets. ![]()
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